
Progress Log :
- NotHitBy set to 20 ticks in recovery state (5210) -> the invincibility ends and the time where they regain control are the same.
- Made Satan compatible with SSJ Goku Z2 Rush moves.
- New big portrait more fitting to Z2 standards (by Chamat).
- Dynamic Kick was renamed Dynamite Kick in the readme.
- New Lv1 Superspark and new Lv1+Lv2 supersound.

UPDATE STARTED 15/06/2015 
- Updated system sounds (woosh, jump, hitsounds).
- Added sprites 5040,1 to 5040,4 to the SFF (duplicated 5040,0).
- Made his intro very slightly longer.
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NOT GONNA BE FIXED :
- Against Mega Man (DG), Yoko (warusaki3), and Snake (SeanAltly) they do their KO voice but automaticaly switch to their bounce on the ground grunt when they hit the ground. I know I can edit the other characters to not use a grunt sound upon ground bounce, but is there anyway Satan can be changed to prevent them from doing this? (not a Satan problem)



SATAN FEEDBACK :

- The bug where Satan flies offscreen is still present in the latest version. Use Seanaltly's Jin Kazama's Tidal Wave grab and try to recover when you hit the ground, he'll then disappear.
- More Satan stuff all against Mega Man by DG:
	- Coup de Grace causes Satan to fly right over Mega Man, and start punching in the air nonstop.
	- Is there any way to get rid of BG characters like Rush or Dhalsim's wife during those no background super moves?  Probably not but I was just wondering anyway.




GOKU + SATAN FEEDBACK :

- Most super KO's made by Goku with Satan as support cause the screen to dim during his second round winpose.
- I was able to replicate the screen dimming against Satan: the common denominator is Chou Kamehameha. If you get the Chichi intro and you finish the second round with C. Kamehameha then the screen will dim during the winpose. 
- Not sure how to get it to happen again : I pressed F1 (Team arcade, Goku and Satan vs Satan) and another Satan appeared behind Goku for a second (a playable Satan, not a BG one.) so there was the Satan I was fighting, my teammate in the bg, and a playable Satan behind me, just for a second though.
- I'm not sure what exactly causes this, but it happened twice in a row. I was playing team with Goku and Satan against Satan, and on the last round I finished with Chou Kamehameha. Satan was hit and beaten, but instead of staying in place he fell through the floor, still fading from C. Kamehameha while doing so. At first I thought it was a problem with how Satan dodges attacks but then it happened the next round against KFM as well. I'm not sure whether Satan being used as a support played any factor in it but I do know that both Satan and KFM were mid-air when it happened to both of them.  Both times Goku didn't even do a winpose with the winscreen appearing shortly afterwards.



- Are all characters going to get an alternate hyper for simul? Seeing as how Goku has the Kaioken Kamehameha, is Vegeta going to get one? You don't have to answer that, but if you decide to give Satan a new hyper for simul modes, i think his Dynamite Kick super from the Budokai games could work: https://www.youtube.com/watch?v=QV10L2Uide0
It's the very first move in the video, and it wouldn't require too much new spritework. All Balthazar would have to do is make a single sprite of Dynamite Kick with his back to the screen, and you could use the one he already has, combined with that new one and the blur/warp sprites he already has to transition between them. If you also wanted to add the explosions, the ones from Vegeta's fully charged ki blast could fit. 

- I know this might be a lot of work for nothing, but I think Satan could have a pretty funny trial mode. The joke would be that he would only have one difficulty level, supervised by Majin Buu (and maybe Bea) and it would just consist of his simple/easy moves. To emphasize the joke-ness of it, you could name it Satan Ultra Champion difficulty. The reward could probably be Wizzy's Satan theme.

- Of course I've said this before, but he could get a few new things to make him feel complete:
     - Improved jumping sprites (the ones now don't really match his other sprites size)
     - Back broken animation
     - Maybe a dash collision. To avoid having to make new throw sprites for if he wins, you could just make him roll behind the opponent and Dynamite Kick them away.
     - Winpose for his Goku team up.

